Liamorra #
"This is genius. This is brilliant." #
- Andy Breckman
Rules #
Liamorra is a lot like Rock, Paper, Scissors for 3+ people.
On the count of three, all players put their hands together and raise 0-5 fingers.
The player with the highest unique number[1] wins. In the event of a tie, play again.
Adjust the highest[2] number depending on the number of players.
[1] "unique number" is a number that appears only once.
Example: If the numbers played are 5, 5, 3, and 1, then the player who played 3 wins. 5 is a higher number, but since there are two 5s they are not unique. 3 is the highest unique number.
[2] I once ran this game for aprox. 100 people at Not Back To School Camp. The maximum number was 100. It worked by assigning each person an accountabilibuddy, and having each player shout their number out loud at the same moment. Then, I asked all the people who chose 100 to raise their hand, then the 99s, then the 98s, etc. until there was only one person with their hand up. Accountabilibuddies made sure their partner didn't lie about their number.
Origin #
In my memory, I invented this game as a child. Since becoming an adult I've learned that others have also invented this game - and in fact, some people play what really is a better version of the game where the goal is to have the lowest unique number. The benefit of flipping the goal to lowest unique number instead of highest unique number is that the game scales to an infinite number of players without having to change the maximum number.
The game got its name from game designer Ethan Mitchell (of Mad Sheep Games), who mixed my name "Liam" with the ancient Roman game "Morra."
It Dies with Me #
On 22 February, 2017, the hit WFMU call-in show Seven Second Delay with Ken and Andy asked listeners to call the show and pitch game ideas.
I called and explained Liamorra. Cohost Andy Breckman liked the idea and later licensed it for the game It Dies With Me, produced by his company Uncle Andy's Toys.
If you want to hear the pitch, it starts at about 40 minutes in.